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The effects of foam rolling vs massage as recovery tools among UiTM Perlis FC footballers

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Authors
Roslan Muhammad Nuh Sharid, Zuraimy Muhammad Hazim, Abdul Halim Mohd Hazwan Zikri, Bakar Nurul Afiqah, Ahmad Mohd Faridz
Journal
Jurnal Intelek
Year
2024
Citations
1

TL;DR

Foam rolling for 20 minutes immediately after football training improved jump height, agility, and perceived recovery more than massage or passive rest when measured 24 hours later, but the study was too small and short to prove these effects are reliable or lasting.

What they tested

The researchers compared three recovery methods applied immediately after a standardised 60-minute football training session:

**Foam rolling (FR):** 20 minutes of self-administered foam rolling on five muscle groups (quadriceps, hamstrings, adductors, gluteus, and gastrocnemius)

**Massage (M):** 20 minutes of manual massage on the same five muscle groups, administered by a therapist

**Passive recovery (PAS):** 20 minutes of sitting on a bench doing nothing

The outcome measures were taken before training (baseline) and again 24 hours after training. They measured:

**Perceived recovery:** Total Quality Recovery (TQR) scale

**Muscle soreness:** Visual Analogue Scale (VAS, 0–10)

**Vertical jump height:** Countermovement jump (CMJ)

**Horizontal jump distance:** Standing long jump (SLJ)

**Sprint speed:** 20-metre sprint time

**Agility:** Arrowhead agility test time

**Flexibility:** Sit-and-reach test

Who was studied

**Sample size:** 30 male collegiate football players

**Age:** 20 ± 1.1 years (range approximately 18–22)

**Height:** 171 ± 4.5 cm

**Weight:** 65 ± 7.4 kg

**Training experience:** 9.5 ± 2.5 years of football training

**Current training load:** 4–5 football sessions per week, ~10 hours total, plus one official match per week

**Skill level:** Classified as "intermediate" players

**Setting:** Universiti Teknologi MARA (UiTM) Perlis, Malaysia, during the competitive in-season period

**Exclusions:** Players with injuries causing missed matches or training in the month before data collection; no prior experience with rigid foam rolling protocols

How they measured it

**Countermovement jump (CMJ):** Measured using a force plate (SWIFT EZJump Mat, Australia). Players stood with hands on hips, bent knees to a self-selected angle, and jumped as high as possible. Best of two trials recorded.

**Standing long jump (SLJ):** Horizontal distance jumped from a standing start. Best of two trials.

**20-metre sprint:** Time to cover 20 metres from a standing start. Best of two trials.

**Arrowhead agility test:** A timed agility course involving changes of direction. Best of two trials.

**Sit-and-reach test:** Standard flexibility test measuring how far forward a player can reach from a seated position with legs extended.

**Total Quality Recovery (TQR):** A subjective scale (likely 6–20 range, higher = better perceived recovery) where players rate how recovered they feel.

**Visual Analogue Scale (VAS) for muscle soreness:** A 0–10 scale (0 = no soreness, 10 = worst imaginable soreness).

**Rating of Perceived Exertion (RPE):** Borg's 0–10 scale, used to verify that training intensity was similar across groups.

Methodology

**Study design:** Randomised controlled trial (RCT) with three parallel groups.

**Randomisation:** Players were randomly assigned to one of three groups (FR, M, or PAS) after completing the baseline tests and training session. The paper does not describe the randomisation method (e.g., computer-generated random numbers, sealed envelopes), which is a weakness.

**Blinding:** There was no blinding. Players knew which recovery group they were in. The researchers administering the tests likely knew group assignments as well. This is a major limitation because subjective measures (TQR, VAS) are highly susceptible to expectation effects, and even objective performance tests can be influenced by motivation and effort.

**Duration:** The study spanned two consecutive days. Session 1 (evening): baseline tests → 60-minute football training → 20-minute recovery intervention. Session 2 (next evening, ~24 hours later): post-test measurements. This is a very short window—it only captures recovery at one time point (24 hours post-training), not the full recovery trajectory.

**Standardisation:** Players wore identical athletic gear across sessions. Testing occurred at the same time of day to control for diurnal variation. Players followed pre-test guidelines: no energy drinks or supplements for 48 hours, no caffeine or alcohol for 3 hours, no food for 2 hours. The first session followed 72 hours of rest. A standardised 10-minute warm-up preceded all tests.

**Training session standardisation:** The 60-minute training session was scripted (continuous dribbling and passing, small-sided games, sprint intervals, high-intensity positional games). RPE was measured to confirm similar intensity across groups.

**Statistical approach:** The paper mentions using ANOVA or similar parametric tests to compare groups, but the full statistical details (effect sizes, confidence intervals, exact p-values) are not fully reported in the abstract. The analysis compares post-test values between groups, presumably controlling for baseline differences.

**What this design can and cannot prove:**

This design can show whether, in this specific group of players on this single occasion, one recovery method produced better outcomes at 24 hours than another. Because it was randomised, any differences between groups at post-test are likely due to the recovery intervention rather than pre-existing differences.

However, this design **cannot** prove:

That the effects last beyond 24 hours

That foam rolling is better than massage over a full recovery period (48–72 hours)

That these results apply to other populations (female athletes, older players, different sports)

That the effects are due to physiological mechanisms rather than placebo or expectation (no blinding)

That foam rolling prevents injury or improves long-term performance

That 20 minutes is the optimal dose (no dose-response testing)

**Major methodological weaknesses:**

1. No blinding of participants or assessors

2. Very small sample size (n=10 per group)

3. Short duration (single recovery cycle, not repeated measures)

4. No control for the massage therapist's skill or pressure

5. No objective physiological markers (e.g., creatine kinase, cortisol, heart rate variability)

6. Randomisation method not described

7. No sample size calculation or power analysis reported

Key findings

**Primary outcomes (performance measures):**

**Countermovement jump (CMJ):** The foam rolling group showed better jump height at 24 hours post-training compared to both massage and passive recovery groups. The abstract states "positive effects" but does not report the actual jump heights or the magnitude of difference.

**Agility (Arrowhead test):** The foam rolling group performed better (faster times) than massage and passive recovery groups at 24 hours.

**Standing long jump (SLJ):** No significant difference between groups reported.

**20-metre sprint:** No significant difference between groups reported.

**Sit-and-reach flexibility:** No significant difference between groups reported.

**Secondary outcomes (subjective measures):**

**Total Quality Recovery (TQR):** The foam rolling group reported higher perceived recovery scores compared to massage and passive recovery groups at 24 hours.

**Muscle soreness (VAS):** No significant difference between groups reported.

**Important note:** The full text was truncated, so exact numbers (means, standard deviations, p-values, effect sizes) are not available from the provided abstract. The paper reports "positive effects" for CMJ, agility, and TQR in the FR group, but without the actual statistics, the magnitude and reliability of these effects cannot be assessed.

Effect magnitude

Because the full statistical results are not available in the abstract, the precise effect magnitudes cannot be reported here. However, based on the patterns described:

The foam rolling advantage for jump height and agility was large enough to be statistically detectable with only 10 players per group, suggesting a moderate-to-large effect size (Cohen's d approximately 0.5–0.8 or greater).

The lack of difference in sprint time, long jump, flexibility, and muscle soreness suggests that any real effects of foam rolling are specific to certain performance domains (explosive vertical power and change-of-direction speed) rather than a general recovery benefit.

The subjective recovery advantage (TQR) may reflect genuine physiological effects, placebo effects from doing something active, or simply that players enjoyed foam rolling more than massage or sitting.

To put this in context: a meaningful improvement in CMJ for a footballer might be 2–4 cm (about 3–6% of typical jump height). An improvement in Arrowhead agility of 0.2–0.5 seconds could be meaningful in match situations. Without the actual numbers, these are estimates.

Limitations

**Acknowledged by authors (from abstract context):**

Small sample size (n=30 total, n=10 per group)

Single recovery cycle measured

Specific to male youth footballers

**Critical reader observations:**

1. **No blinding whatsoever:** This is the most serious limitation. Players knew what recovery they received. The researchers administering tests likely knew group assignments. Subjective measures (TQR, VAS) are highly susceptible to expectation bias. Even objective performance tests can be influenced by motivation—players who believe foam rolling works may try harder.

2. **Very small sample:** With only 10 players per group, the study has low statistical power to detect anything except very large effects. Small studies also produce less reliable estimates and are more likely to find false positives.

3. **Short time frame:** Measuring only at 24 hours misses the full recovery picture. Muscle damage markers (creatine kinase) peak at 24–48 hours, and performance decrements can last 48–96 hours. Foam rolling might accelerate early recovery but not affect later recovery, or vice versa.

4. **No objective recovery markers:** The study relied on performance tests and subjective scales. No blood markers (creatine kinase, lactate, inflammation), heart rate variability, or other physiological measures were used to confirm recovery status.

5. **Single session:** This tests one recovery episode, not repeated use. In real training, players use recovery methods after every session. The effects might differ with repeated use (habituation, cumulative benefit, or diminishing returns).

6. **Massage protocol issues:** The massage was 20 minutes on five muscle groups—that's only about 4 minutes per muscle group, which is relatively brief for therapeutic massage. A professional sports massage might last 45–60 minutes. The massage group may have received an inadequate dose.

7. **No sham control:** The passive recovery group knew they were doing nothing. A better control would have been a sham intervention (e.g., light stretching or placebo foam rolling with a soft roller) to control for attention and expectation.

8. **Population specificity:** These were young, male, intermediate-level collegiate football players in Malaysia. Results may not generalise to elite athletes, females, older players, or other sports.

9. **Funding and conflicts:** Not declared in the abstract, but the study appears to be academic (university-affiliated) with no obvious industry funding.

Practical takeaways

For someone running their own n=1 experiment to test foam rolling for recovery:

### What to test

**Intervention:** 20 minutes of foam rolling immediately after exercise, targeting the major muscle groups used (quadriceps, hamstrings, glutes, adductors, calves). Roll each muscle group for approximately 2–3 minutes, spending extra time on any tender spots.

**Comparator options:**

- Option A: Foam rolling vs. passive rest (sitting)

- Option B: Foam rolling vs. self-massage (using hands or a massage stick)

- Option C: Foam rolling vs. light active recovery (walking or cycling)

**Dose:** 20 minutes total, performed within 15 minutes of finishing exercise

### Minimum meaningful duration

Run the experiment for at least **2–4 weeks** (not just one session) to see if effects are consistent

Test recovery after **at least 3–5 training sessions** per condition

Measure at multiple time points: immediately post-exercise, 24 hours, 48 hours, and 72 hours

### What to measure (specific metrics)

**Primary performance metric:** Countermovement jump height (CMJ) — measure using a jump mat, phone app (e.g., MyJump), or even a wall-mark-and-reach method

**Secondary performance metric:** Agility (5-10-5 shuttle or similar) or 20-metre sprint time

**Subjective recovery:** Rate your perceived recovery on a 1–10 scale each morning (1 = completely exhausted, 10 = fully recovered)

**Muscle soreness:** Rate soreness on a 0–10 scale for each major muscle group

**Optional objective measure:** Heart rate variability (HRV) measured first thing in the morning using a chest strap or compatible phone app

### Key confounds to control for

1. **Training load:** Keep training volume and intensity as similar as possible across conditions. Log your RPE (0–10) after each session.

2. **Sleep:** Track sleep duration and quality. Poor sleep dramatically impairs recovery and could mask or exaggerate foam rolling effects.

3. **Nutrition:** Maintain consistent protein intake and hydration. Consider keeping a food log.

4. **Timing:** Always perform foam rolling at the same time post-exercise (e.g., within 15 minutes of finishing).

5. **Technique:** Standardise your foam rolling routine (order of muscle groups, pressure, duration per muscle). Use a timer.

6. **Expectation:** If possible, have someone else assign your recovery method without telling you which condition you're in (single-blind). At minimum, try to stay neutral about expected outcomes.

7. **Other recovery activities:** Avoid adding other recovery methods (ice baths, compression, stretching) during the experiment, or keep them identical across conditions.

### What a positive result would look like

**CMJ:** Your jump height is consistently 2–5% higher at 24 hours post-training after foam rolling compared to your control condition

**Agility:** Your shuttle run time is 0.2–0.5 seconds faster

**Subjective recovery:** Your morning recovery rating is 1–2 points higher (on a 10-point scale)

**Muscle soreness:** Your soreness ratings are 1–2 points lower

**Consistency:** The effect appears in at least 4 out of 5 comparisons (not just once)

**Practical significance:** You feel noticeably better and perform better in your next training session

**Bottom line for self-experimenters:** The evidence from this study is suggestive but weak. Foam rolling may help with explosive power and agility recovery 24 hours after training, but the effects are likely small and may not exceed placebo. The best way to know if it works for *you* is to run a well-controlled n=1 experiment over several weeks, measuring both performance and subjective recovery. Given the low cost and low risk of foam rolling, it's worth testing—but don't expect dramatic results.

Test it on yourself

Run a structured recovery experiment

The research gives you a prior. Your own data tells you what actually works for you.

The effects of foam rolling vs massage as recovery tools among UiTM Perlis FC footballers | Steady Practice | SteadyPractice